Set your bet and press Bet. The rocket launches, up and to the left or the right, and the stake is debited.
The rocket flies straight and bounces off the rails like a DVD logo. Every tile it strikes reveals a multiplier from 1.05× to 1.30× and multiplies your total, unless that hit crashes the rocket. Two crashes in five are soft: the tile shows 0.30× to 0.70×, your total is cut by it, and the rocket flies on. The rest end the round. The mirrored corners only bounce the rocket, back out across the deck: they hold no multipliers.
Collect once the rocket has struck its first tile, or let auto cash-out collect at your target: − and + move it, or type your own; the switch turns it off. Payout = bet × multiplier, which after soft crashes can be less than your bet. Switch on Autoplay and press Start to bet round after round until you stop it.
Demo dollars only · 18+ · Play responsibly. Space bets or cashes out. Arrow keys step the bet and the auto target. Dialogs and hidden tabs pause play. Game math · 98% RTP
A fresh, independent random draw resolves every impact, and another decides what a crash leaves: two crashes in five are soft and cut your total to 0.30×, 0.40×, 0.50×, 0.60×, or 0.70× of itself, each equally likely, while the rocket flies on; the rest end the round with nothing. So a crash leaves 0.20× of the total on average, and the odds pay for it: for a tile's factor f, the first hit succeeds with probability (0.98 − 0.2) ÷ (f − 0.2) and every later one with (1 − 0.2) ÷ (f − 0.2). Where the rocket strikes never changes the return: tiles reveal 1.05× to 1.30×, and the corners only bounce the rocket.
A successful hit multiplies your secured total by that factor. Auto cash out settles at the first successful total at or above your target. At the 1,000× cap, the final factor and probability are adjusted together.
98% is a theoretical long-run return, not a promise for any session. Demo dollars have no cash value. Leaving or reloading during play forfeits the active bet.